Saturday, February 12, 2011

Charged (Review 1) :: No Vacancy




EMPHASIZE THE PERTINENT AS IS CONDITION: amplify . Draw the Genesee Towers through the eyes of the conditions that matter most to your project. Use the class-wide AS- IS drawings as a base for manipulation. Line-weight, ghosting, color, drawing type, and vantage point, (amongst others) are all tools at your disposal. Determine the best techniques for your cause.


UNBASHFUL: energiz e. Attack the building through your concepts, bold, and unforgiving; an energetic drawing.


(Images 1 and 2 by Eric Craig, images 3 and 4 by Sophia Zhou, and text by Catie Newell)

Friday, February 11, 2011

Review :: Typeform Redux









Images from the Typeform Redux Studio review. (Photos by Jungmin Yoo)

Tuesday, February 8, 2011

10,000 Models Review :: An Amish Riddle








An Amish Riddle Studio had a progress review last Tuesday and produced 10,000 models blanketing the floor of Liberty Lofts. Each student presented their work by describing their cuts, the rules that generated the diverse range of forms, and the issues that arose during production. They are now organizing their models into “families” in the form of a taxonomy and proposing individual ways to move this work forward. (Photos by Brian Surguine, text by Benjamin J Smith)

Models and Site :: Typform Redux






By looking at site 1, 2, and 3 each student is applying one of the five typeforms (temple, monument, theater, market, pavilion) to each of the site conditions. (Images and text by Jungmin Yoo)

Saturday, February 5, 2011

Elsewhere :: No Vacancy



Pull back away, disperse into the atmosphere, accelerate another space, and see more volumes. Each and every one of you has work that goes beyond the Genesee Towers. Each strategy is ripe for another site, and each site capable of testing and morphing a strategy. Discover its deployments. Anticipate. Observe. Agitate. Take nothing lightly.


Projecting into another design project, first evaluate your instincts in Flint. Our endeavors and tendencies run deep into the way we see and express the world. Mine the existing initiatives, search for what pulls you, and throw out what you have only been

dragging along. (Images 1 and 2 by Maja Mrdalj, image 3 by Heather Losley, and text by Catie Newell)

Tuesday, February 1, 2011

Rules and Combinations :: An Amish Riddle








Steven Mankouche’s studio, An Amish Riddle, is working on the manual mass production of algorithmic derivations. Two or three cuts were made to a scaled 20' x 20' x 40' block, and rules defining the re-arrangment of these pieces resulted in combinations varying (student to student) from 250 – 5000+. This is not just a formal exercise; the process of cutting and re-arranging sets up a doctrine—the resulting forms become the new rule set for the next game, a rule set to be exploited, bent, and broken. 
Image 01: thousands of uncut blocks, waiting for the band saw. Image 02: manual mass production. 
Image 03: our mindset, our glory, and our downfall—cut blocks waiting for assembly. Images 04-08: week 1 pin-up. (Images 01-03 by Ian Sinclair, images 04-08 by Steven Mankouche, text by Ian Sinclair)

System Overlay :: Lines X Cities

The extreme density of the contemporary urban condition requires a multitude of infrastructures to handle the movement of both goods and people. Differences in speed and direction force these systems into awkward intersections resulting in spatial divisions. In order to overcome the negative consequences of such events the systems must be carefully overlaid and re-distributed sectionally. Integration of transportation infrastructure provides new opportunities for interaction between the pedestrian, auto, and rail systems. (Diagram and text by Alex Carmichael)